Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

eamirus

12
Posts
3
Followers
A member registered Aug 19, 2022

Creator of

Recent community posts

Thanks for the feedback! As for the balance, previous version had "Dark Souls" level of difficulty, so just for the purpose of trying out the mechanics, we've reduced the difficulty.

Thanks for the feedback Mr Tribble!

In terms of user experience, I think it’s alright, but it lacks something like a minimap, or a “path indicator”, after finishing waves I got lost a good number of times, and didn’t understand where to go.  As for gameplay, maybe rename waves into some kind of parts? like 3 level parts consisting of 3 waves each. And maybe each level part could give an upgrade. Also you could look into game design difficulty curves, where not exactly each wave should be harder, and, for example,  getting an upgrade right before “easing” level of difficulty could lead to getting more powerful feeling and enjoyment overall.

(1 edit)

Movement is a bit weird, I felt like I wasn't moving "up and down", but instead a bit angled.
Overall combat is good, the indicators are nice since they also show the type of enemy, but I got bored at like wave 4-5, it feels just.. undesirable, no motivation to go for the next wave. Could also use an indicator on where to go next.
Also some weird tooltips on upgrades? Says something like "Mouse 2 to use" but when I get them I can't use anything, only attack.

Love the frog :)
Keep away from using "))" in texts, it just felt a bit cringe at the time.
And maybe put a title on who's speaking to us? 
As for the gameplay : I think I've found some things, but most of the time I was just wandering around trying to understand what to do, the book didn't help either, it was something like a magic to me.
Overall there is something to work on, but good job anyways!

(1 edit)

Ok, after playing for a bit have a weird feeling, after some time my character just stopped attacking and I was just wondering around trying to understand what to do, needs some sort of at least a slight tutorial, or some explaining.  Also, maybe something like bottom right Input window in Witcher 3? And maybe something like "Current Ability" since I've died a couple of times because I didn't know what was equipped.
No sound :(

That's the a good usage of Unreal Engine, good job! I felt like I was playing an indie horror game on Steam, though there are a couple of points where I'd really want to hold shift and run for a bit. Overall I liked it! 

Thanks for the feedback! We'll consider some balancing as suggested

Really good visuals, but gameplay is a bit tedious - doesn't feel like an adventure, but more like "find hidden spot on the screen to proceed". Also the text is a bit hard to understand but I guess it's just me.

Game just threw me into something in progress, absolutely no idea what to do and how to play

(1 edit)

Awesome, love the sound as well. Love the mechanics, control, camera, smooth movement, feels really good to play.

Visuals are good but no idea how to play? nothing happens